Workshop Implementasi Model Problem Based Learning with Communicative Games (Pbl-Cg) untuk Guru Bahasa Inggris di Sekolah Dasar
DOI:
https://doi.org/10.23960/jpmip.v3i1.522Keywords:
workshop , problem-based learning model with communicative games, english teacher at elementary schoolAbstract
This workshop aims to provide training to English Language Education Study Program students and teachers at SD 205/IV Jambi City. The author presents the PBL-CG (Problem-Based Learning with Communicative Games) model for workshop activities. This model is an improved version of the previous PBL model for teaching English at elementary schools. The workshop method includes three steps: identifying partner priority problems, justifying the priority problems, and defining work procedures. The work procedure involves preparation, implementation, and reporting stages. The two-day workshop was held at SD N 205/IV Jambi City, and the English teachers were enthusiastic and participated actively. The participants well-absorbed the training material, as evidenced by the higher average score in the posttest evaluation. The workshop successfully equipped participants to prepare lesson plans based on the 2013 curriculum using the PBL-CG model in the English language learning process at school, along with the assessment rubric.
References
Al-Bulushi, A. H., & Al-Issa, A. S. (2017). Playing with the language: Investigating the role of communicative games in an arab language teaching system. International Journal of Instruction, 10(2), 179–198. https://doi.org/10.12973/iji.2017.10212a
Ali, S. S. (2019). Problem Based Learning: A Student-Centered Approach. English Language Teaching, 12(5), 73. https://doi.org/10.5539/elt.v12n5p73
Allsop, Y., & Jesse, J. (2015). Teachers’ experience and reflections on game-based learning in the primary classroom: Views from England and Italy. International Journal of Game-Based Learning, 5(1), 1–17. https://doi.org/10.4018/ijgbl.2015010101
Bahasaanak, P., & Dini, U. (2004). Perkembangan Bahasa Anak Usia Dini Dan Teknik Pengembangan Di Sekolah. 3(3), 459–479. https://doi.org/10.21831/cp.v3i3.7600
Baker, S., Lesaux, N., Jayanthi, M., Dimino, J., Proctor, C. P., Morris, J., Gersten, R., Haymond, K., Kieffer, M. J., Linan-Thompson, S., & Newman-Gonchar, R. (2014). Teaching academic content and literacy to English language learners in elementary and Mmddle School. What Works Clearinghouse, 1–108. http://ies.ed.gov/ncee/wwc/publications_reviews.aspx.
Biloon, J. S. (2017). Different Re easons to o Play Ga mes in an n English Langua ge Class. Journal of Education and Training Studies, 5(1), 84–93. https://doi.org/10.11114/j
Cammeron, L. (2005). Teaching Languages to Young Learners. Cambridge University Press.
Chee, Y. S. (2015). Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance. http://www.amazon.com/Games---Teach--Learn-Game-Based-Performance/dp/9812875174/ref=sr_1_1?s=books&ie=UTF8&qid=1426694158&sr=1-1&keywords=computer+games+education
Dasar, J. P. (2017). Metode Pembelajaran Bahasa Inggris Di Tingkat Das. Jurnal Pesona Dasar, 1(1), 82–97.
Eggen, P., & Kauchak, D. (2012). Strategies and Models for Teachers: Teaching Content and Thinking Skills. In Pearson (Sixth Edit). Pearson Education, Inc. https://doi.org/10.1177/019263658807250832
Elinor, O. (1988). Culture and language development: Language acquisition and language socialization in a Samoan village (Issue 6).
Eller, B. (2012). Educational Psychology for Effective Teaching. In Educational Psychology (2nd Editio). Kendall Hunt Publishing Co.
Gozcu, E., & Caganaga, C. K. (2016). The Importance of Using Games in EFL Classrooms. Cyppriot Journal of Educational Sciences, 11(3), 126–135. http://sproc.org/ojs/index.php/cjes/
Hartin. (2017). Pembelajaran Bahasa Inggris di Sekolah Dasar. Shautut Tarbiiyah, 36(XXII), 1–18.
Hmelo, C. E., & Silver. (2004). Problem-Based Learning: What and How Do Students Learn? Educational Psychology Review, 16(3), 235–266.
Kang Shin, J. (2006). Ten Helpful Ideas for Teaching English to Young Learners Module-1, Article-1. English Teaching Forum, 44(2), 2–7. https://files.eric.ed.gov/fulltext/EJ1107890.pdf
Ke, F., Shute, V., Clark, K. M., & Erlebacher, G. (2019). Interdisciplinary Design of Game-based Learning Platforms: A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment. https://doi.org/10.1007/978-3-030-04339-1
Kurniati, E. (2017a). Perkembangan Bahasa Pada Anak dalam Psikologi Serta Implikasinya dalam Pembelajaran. Jurnal Ilmiah Universitas Batanghari Jambi. https://doi.org/10.33087/JIUBJ.V17I3.401
Kurniati, E. (2017b). The correlation of students’ speaking achievement with vocabulary mastery of the second semester students in English education at FKIP Batanghari university academic year of 2016/2017. Journal of English Language Teaching.
Kurniati, E., Jufrizal, & Jufri. (2020). Communicative Games in Teaching English at Elementary Schools in Jambi. Advances in Sociaal Science, Education and Humanities Research, 411(ICOELT 2019), 45–50. https://doi.org/10.2991/assehr.k.200306.009
Maili, S. N., & Hestiningsih, W. (2017). Masalah-Masalah Pembelajaran Bahasa Inggris Pada Sekolah Dasar. Media Penelitian Pendidikan : Jurnal Penelitian Dalam Bidang Pendidikan Dan Pengajaran, 11(2), 54–62. https://doi.org/10.26877/mpp.v11i1.2607
McInerney, D. M., & McInerney, V. (2002). Educational Psychology - Constructing Learning. In Educational Psychology (3rd ed.). Pearson Education, Inc.
Nazira, N. B. H. (2015). A Case Study Of Using Communicative Language Games For UMS ESL Undergraduate Students in Developing Participation In Speaking Skills. Universiti Sains Malaysia.
Nunung Dwi, S. (2013). Analisis kesesuaian buku ajar kelas IV SD/MI tema peduli terhadap makhluk hidup dengan kurikulum 2013. Institut Agama Islam Negeri Walisongo Semarang.
Piaget, J., & Inhelder, B. (2010). Psikologi Anak (The Psychology of the Child (E. Adinugraha & M. Jannah (eds.); terjemahan). Pustaka Pelajar.
Programme, J. (2012). English In Elementary School. In 2013, Teaching Materials Collection (p. 53). CLAIR.
Şad, S. N. (2015). Do prospective classroom teachers perceive themselves as effective and willing to teach young learners English? Educational Sciences, Theory & Practice, 15(5), 1257–1269. https://doi.org/10.12738/estp.2015.5.2469
Sani, R. A. (2014). Pembelajaran Saintifik untuk Implementasi Kurikulum 2013 (Y. S. Hayati (ed.)). Bumi Aksara. https://doi.org/10.1017/CBO9781107415324.004
Sepyanda, M. (2017). The importance of english subjcet in elementary school curriculum. English Language Teaching and Practice, I(1).
Setiadi, H. (2016). Pelaksanaan Penilaian Pada Kurikulum 2013. Jurnal Penelitian Dan Evaluasi Pendidikan, 20(2), 166. https://doi.org/10.21831/pep.v20i2.7173
Setiawan, R., & Wijaya, E. M. S. (2022). Development of Student Learning Programs with a Realistic Mathematic Education (RME) Approach to Improve Students’ Critical Thinking Skills. Mathematics Education Jounrnal, 6(2). https://doi.org/10.22219/mej.v6i2.20174
Spronken-Smith, R., & Harland, T. (2009). Learning to teach with problem-based learning. Active Learning in Higher Education. https://doi.org/10.1177/1469787409104787
Suma, K. (2011). Pengembangan Model Pembelajaran Bilingual Preview-Review Berbasis Inkuiri. Jurnl Pendidikan Dan Pengajaran, 1–3(44).
Sungur, S., & Tekkaya, C. (2006). Effects of Problem-Based Learning and Traditional Instruction on Self-Regulated Learning. The Journal of Educational Research, 99(5), 307–317.
Suyanto, K. K. E. (2010). English For Young Learners; Melejitkan Potensi Anak Melalui English Class yang Fun, Asyik, dan Menarik. Bumi Aksara.
This, I. (1998). The theory of learning in games. Computers & Mathematics with Applications, 36(6), 144. https://doi.org/10.1016/s0898-1221(98)90111-0
Wise, J. C., & Sevcik, R. A. (1993). Language Development. In The International University series in psychology. A handbook of child psychology. Russell & Russell/Atheneum Publishers. https://doi.org/10.1016/B978-0-12-375000-6.00218-4
Wright, A., Betteridge, D., & Buckby, M. (206 C.E.). Games for Language Learning (Third Edit). Cambridge University Press.
Yang, Q., Dixon, V. L., & Ed, D. (2015). Application of games in college english teaching in China. International Research and Review,Journal of Phi Beta Delta,Honor Society of International Scholars, 4(2), 65–75.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Erisa Kurniati, Nurul Fitri, Ade Kumalasari
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.